Thank you for the nice review!
I guess I agree 100%. In the end trying this for THAC was definitely overly ambitious, but I am happy that we actually delivered something consistent. But BertL is right, we sacrificed a lot of details and you can see that. We also learned a lot about making something like this, but also a bit late in the game. We planned an entire maze-like structure, and had that planed out, but it turns out that the youtube framework for making things interactive was too limiting for our approach, otherwise there would have been a maze as well.
About the story:
The character is literally dropped into the scene, and this was intended. We wanted the character to first of all explore the world, and also the medium. Again the time constraint killed this effect, because you die in 2/3 of the options... so you as a player are left with too much frustration and not enough exploration.
Lesson learned, we are thinking about something more elaborate, and we are happy about the 19th place. When we decided to do this, we even thought we might get disqualified, because we were afraid that this would not count as a THAC entry, we tried it anyways, and we are happy for all the nice feedback!
Cheers Arend